Thread: Sim City V
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Old 03-04-2013, 11:42 AM   #998
Nehkara
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Originally Posted by Brannigans Law View Post
I'm really concerned with the review posted earlier from Kevin and Peter ( i think those 2). I see a huge problem with the Sim City becoming "The Sims" with a city pasted on top of it. We gave up huge maps with bustling metrpolises so we cant watch sims ride the bus? Do we really need micro simming of individual sims?

Concerning stuff to say the least. The other postitive reviews really dont wane my concerns because reviewers loved SC4 too and that game blew chunks. It seems that with every new Sim City the game becomes smaller and more "the sims" like and further away from the glory days of SC2k.

Will be spending the day thinking very hard about my pre order.
I disagree.

The integrity of the simulation is always more important than building a big static thing. That is what this game is about.

You talk about "watching Sims ride the bus", but you have to understand what they are doing. They have for the first time in all of the SimCity games, made the simulation "real". Every SimCity game that came before overlaid on the city some animation that represented the background statistical data.

That is why this is a series reboot and not really SimCity V. This game rebuilt the engine from the ground up (basically the same underlying architecture/engine was used for SC 2k, SC 3k, and SC 4).

The game now has individual agents that actually represent everything happening in the simulation such that it actually happens (if you have traffic problems your industry doesn't function, your emergency services can't function well, etc). Sims go to work, go to school, go shopping. Tourists come in to attend events, casinos, enjoy landmarks. I could go on for days but this is already a long post.

I'm sure this change will bother some people but I think it is amazing and awesome.
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Last edited by Nehkara; 03-04-2013 at 11:51 AM.
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