Quote:
Originally Posted by photon
Is there a limit on the # of regions one can create?
If not then I'm creating as many regions at it will let me, all producing oil, to try and crash the oil economy.
If there is a limit, and oil's a finite resource (which they've said you can buy off the global market if you run out), how do they propose to prevent infinite inflation as the resource becomes more scarce (since people can't just make more regions)?
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Viridian Woods has 16 playable areas, 11 of which have oil. So if you want to play as Daniel Plainview that's the region you want.
From
Wikipedia: Lead gameplay engineer Dan Moskowitz stated, "If you've built up an entire city on the economic basis of extracting a certain resource, when that resource runs out your economy will collapse."
But
this article says, "Since the global market is partially a player-driven economy, Librande is already assuming some users will try to disrupt the market for pleasure and profit. His team is preparing accordingly. Safeguards are being put in place against extreme market manipulation, such as assigning maximum and minimum price ceilings to each commodity. This means the price for any one commodity will not rise above or fall below a predetermined amount, regardless of market trends."