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Old 02-01-2013, 12:51 PM   #32
CubicleGeek
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Join Date: Oct 2006
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Quote:
Originally Posted by SuperMatt18 View Post
He wasn't 100% inaccurate. The XBOX 360 was much easier to program for and hence they designed the games for the XBOX and ported them to the PS3.

PS3 exclusives have been head and shoulders above any mulit-platform games for the PS3 this generation. As those in house developers actually managed to perfect the difficult process of programming for the PS3.
Bingo and it took them almost until end of this generation's life cycle to finally figure out the PS3. Having owned both essentially since launch, I spent the first five years buying anything cross platform on the XBox360 just because it looked and ran better. Which sucked because I just prefer the Playstation controller. The last 2 years I find that I've been buying most cross platform on PS3 for the same reason.

Too little too late. I'm glad Sony finally smartened up and aren't using proprietary chip technology in their current gen system. Well, that statement isn't 100% true - there is nothing wrong with using proprietary solutions as long as they provide the necessary tools and libraries to leverage it. Which they did not for the PS3.
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