From what I can understand of it, say you pick Templar, similar to a Paladin from DAoC, a tank that uses spells to buff themselves and their group while fighting. You can wear cloth armor that will have stats to boost your magicka, which means your group/self buffs will be very powerful. However, your stam will be low and as a result you won't be a great tank. Now if you switched to heavy armor you would have very high stam and be great at tanking, but low magicka so your buffs aren't as effective.
I think this is the kind of trade off they are going for, and I find it to be a great concept.
The reason I am letting myself get excited for this game is Matt Firor. He was a visionary for DAoC and was responsible for the games great success. The game started down hill as soon as he left, could be partly due to age, but I think his genius had something to do with it. He gets what a game is supposed to be about, but isn't a fan of gear treadmill like WOW. You can have content without having to get new items every 5 months. In DAoC crafting wasn't just a huge part of the economy, it was a play style, and I believe it will be in ESO as well. To me this is something that WOW misses out on, crafting is more of a gold sink than an actual play style.
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"In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
Last edited by GreenLantern; 11-08-2012 at 10:54 AM.
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