11-06-2012, 10:37 AM
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#1
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One of the Nine
Join Date: Jul 2007
Location: Space Sector 2814
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The Elder Scrolls Online
In June The Elder Scrolls Online was anounced. I didn't see a thread about this so I figured I would start one up.
Beta is currently scheduled for 2013.. that is all the details we have so far.
Official Website
FAQ
Quote:
When is The Elder Scrolls Online going to be released?The Elder Scrolls Online will be released in 2013.
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Tamriel Foundry Fan Site Development FAQ
Game Informer Updated Information Fan Site
Facebook
Twitter
Early Articles
June 15th, 2012 - This article by Kotaku addresses the "Is this a WOW clone?" question:
Quote:
" Making an MMO is making an MMO. I worked in the industry before World of Warcraft, so I can tell you that World of Warcraft had a lot of influences from a lot of games. Our priority is to make a great game and not to make a clone of anything.
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http://ca.kotaku.com/5918689/the-eld...you-might-fear
June 6th 2012 - MMOPRG.com article with an overview of the game mechanics
Quote:
An example of PVE content we saw was really promising. Matt's tank character charged a group of three mobs, one frost mage, a necromancer, and a rogue-like mob as well. The mage raised a wall of ice to deflect incoming ranged attacks, and laid down a sheet of ice to immobilize Matt. Meanwhile the rogue got in close to try and take down Matt's HP. Matt dropped him quickly, but the necromancer raised the corpse into a skeleton. Meanwhile Matt's focus turned to the frost mage, as he used a jumping charge skill to leap over the wall of ice and take out the ranged damage dealer. The whole time he was blocking attacks, dodging swings, and slamming his shield into enemies in real time. It's halfway between TERA and GW2 in terms of pacing and "action", if I had to put it to a comparison. It's not as twitch-based as En Masse's game, but it's certainly not just another tab-target affair.
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http://www.mmorpg.com/gamelist.cfm/g...in-my-MMO.html
October 22nd 2012 - Interview by MMORPG.com:
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We then began a Q&A session, and to make it easy to read, I’ll use handy bullet points. Everyone loves bulletpoints!
- Three distinct 1-50 experiences (one for each Alliance)
- Lower level players are bolstered to play in Cyrodiil’s AVA
- Dark Anchors are randomly spawning dynamic events for everyone in the area to partake in.
- Dark Anchors and Daedric artifacts tie into the Fighters Guild
- The Mages Guild involves collecting valuable old books and lore.
- Thieves Guild and Dark Brotherhood are coming, likely soon after launch.
- The Emperor can be crowned in AVA. He’s the top of the leaderboards, gets a special outfit, perks, and so forth. Expected to switch frequently.
- No “safe period” when defending keeps. Must defend right after take over.
- Adventure Zones are areas that will open up beyond level 50 to give high level PVE’ers something to play with. Massive open PVE-oriented areas.
- Player crafting is expected to be a huge part of the economy.
- Weapon upgrades, armor upgrades, potions, and so forth like in other TES games.
- There will be a trading house for selling items.
- Benefits to armor types. Might be magic bonuses on light armor, stamina on medium, and defense on heavy.
- Crafters can and will dabble in all schools, and anyone can collect any resource.
- Morality and criminality is expected to be added after launch.
- Level 50, still advance your un-maxed skills, weapons, and armor.
- Role-player emotes, flags for the Megaserver to group you by all coming before launch.
- No announcement to make for monetization just yet. Exploring options.
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http://www.mmorpg.com/gamelist.cfm/g...tegration.html
Video Interviews
Teaser Trailer
E3 Teaser Trailer
E3 interview
E3 2012 Gameplay Demo by Gamespot
Video interview with Director Matt Firor
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"In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
Last edited by GreenLantern; 11-06-2012 at 11:53 AM.
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