Not only are WW barbs OP, the discrepancy is simply ridiculously huge. Barbs can out-tank and out-dps every other character. Barbs are killing stuff by running past them, for pete's sake. Not tanking (and sacrificing damage) or kiting from 2 screens away (and sacrificing survivability).
This nerf reduces the discrepancy (barbs only 2 miles ahead of everyone else rather than 3 miles ahead) but doesn't change the fact that on a same budget, barb will outperfom any other char, 10 times out of 10. Not to mention they don't compete for their gear with anyone else (fact I find ridiculous). DHs are snapping up monk gear, WD snapping up wiz gear...
Speaking of nerfs, 60% nerf seems huge. But only till you compare it to Caltrops nerf TO ZERO. Not reduced, REMOVED.
Or when you compare it to ET procs reduced from 0.5 to 0.125. Whats the % reduction there? I'm no mathematician but seems to me it's higher than the 60% barbs suffered.
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