Quote:
Originally Posted by Diverce
I know exactly what your talking about. I think. A player would stop skating and hit the protect puck button and it would cause them to turn their back and magically their back would be kept to the opposing d man going in for the hit causing him to slip the hit. I would do it in drop in all the time
Once people figured out that EA pretty much made hitting from behind obsolete people found ways to "cheat" the system and this one wasn't so much a glitch as it was an exploit. It was just the way the programming was.
With this year, I've tried it and it doesn't work, so yes, from my experience it has been "fixed." And with the recent tuners skating backwards is less effective when carrying the puck, and with the added effectiveness of the poke check, the figure skaters and the people that try to skate right at you and manage to hold on to the puck are a thing of the past. It's much more enjoyable this year.
And with hitting. I find it is speed and weight. If your standing still, it'll be a little harder to knock someone down, but you can still do it. Although, I'm a small player playmaker and I get knocked down when someone opens a door. I found that it has more to do with contact point. If you brush someones shoulder they will brush it off and hold on to the puck. But, if you land a solid hit on someone you might not knock him down but you will knock the puck loose.
I find this game more realistic in that if your head hunting your going to have a tough time playing d. Even with the hitting. Most hits in the NHL aren't laying someone out. But if you catch someone right they'll lay down. But this year is more about rubbing them out and protecting the high scoring areas. Just like in real life.
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good to know, I never went for the crushing hits because they almost never had good results. All I ever wanted was to be able to stop the forward momentum of a guy skating to the net if I am directly inbetween him and the net. I always played the Bouwmeester style, might switch to a much smaller much more agile player if the ability to alter momentum has been significantly improved.
I see a lot of people complaining about poke checks working too well, while in reality if you actually just skated forward with the puck unprotected it's quite easy to poke the guys stick if you can match his speed.