Thread: NHL 13 Thread
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Old 09-17-2012, 01:42 PM   #761
Diverce
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Quote:
Originally Posted by vektor View Post
guy coming in from the wing with the puck goes to deke, slows down a little when you move to make contact, spins around when you are about to make contact and the glitch happens. The players simply do not interact with one another, the guy with the puck slides by as if the collision detection never occurred.

You could be twice the guys size, be barrelling down on him, time a hit perfect and the guy with the puck will be unmovable, his momentum was unchangeable unless you mashed x and took a penalty. It forced every single player to have to play with the Bouwmeester pokecheck style because hitting became obsolete if the opposition knew the glitch, usually I'd just end up standing in front of the net blocking shots with my 6'9 260 pounder with max block stats because that's all he could do against exploiters. There was a lengthy discussion on the topic in the NHL 12 thread. Not being condescending at all, just surprised anyone could be unaware of this if they played EASHL for any length of time. It was comical how good I got at blocking shots, probably had 10 go off my ass every game
I know exactly what your talking about. I think. A player would stop skating and hit the protect puck button and it would cause them to turn their back and magically their back would be kept to the opposing d man going in for the hit causing him to slip the hit. I would do it in drop in all the time

Once people figured out that EA pretty much made hitting from behind obsolete people found ways to "cheat" the system and this one wasn't so much a glitch as it was an exploit. It was just the way the programming was.

With this year, I've tried it and it doesn't work, so yes, from my experience it has been "fixed." And with the recent tuners skating backwards is less effective when carrying the puck, and with the added effectiveness of the poke check, the figure skaters and the people that try to skate right at you and manage to hold on to the puck are a thing of the past. It's much more enjoyable this year.

And with hitting. I find it is speed and weight. If your standing still, it'll be a little harder to knock someone down, but you can still do it. Although, I'm a small player playmaker and I get knocked down when someone opens a door. I found that it has more to do with contact point. If you brush someones shoulder they will brush it off and hold on to the puck. But, if you land a solid hit on someone you might not knock him down but you will knock the puck loose.

I find this game more realistic in that if your head hunting your going to have a tough time playing d. Even with the hitting. Most hits in the NHL aren't laying someone out. But if you catch someone right they'll lay down. But this year is more about rubbing them out and protecting the high scoring areas. Just like in real life.
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