Thread: NHL 13 Thread
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Old 09-13-2012, 12:20 PM   #694
kirant
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Some personal notes:
- Made some tweaks to the game (in particular: slowed game to 10 minutes/period, edited game speed and fatigue to reflect that, decreased hitting ability, decreased goaltender response time and ability to see through traffic, decreased player ability to pass accurately and receive well) and if feels great. I'm still getting used to having to actively avoid players on open ice (players still seem too easy to bump off the puck - I might have to increase player strength to compensate), but it feels pretty realistic. Only concern is that there's a "money goal" at the moment based on my settings: If you win an offensive zone faceoff and have a D shoot the puck from mid slot, the goalie really struggles seeing through the traffic. Of course, this happened to be mast year, so it could just be the sliders I have made.
- Goalies seem to have much better times reacting than players do batting the puck in a rebound opportunity. Not a big deal, but they still make light speed saves even at lower goalie reaction sliders.
- Not sure what to do with the player potential charts now. I used to have a rule of thumb formula for balancing NHL prospects. For example, I'd have to tweak a player like Hall because they had sky high potential and would be near 99 overall in 3 years time. However, the stars and likelihood rating system I have no clue on.
- We really need a new fighting engine.
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