08-31-2012, 10:16 AM
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#192
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Powerplay Quarterback
Join Date: Aug 2011
Location: Neither here nor there
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Quote:
Discovery tab
The discovery tab allows you to attempt to mix and match components to learn a new recipe. Drag and drop or double-click items to add (or remove) them from the mix. When using the discovery pane, you only see items which fulfill all of the following criteria:
The item is in your inventory.
The item is within your crafting level of use.
The item is in an undiscovered recipe.
As you add (or remove) items, you can also see how many unlocked recipes remain. If there are none, you can press the reset button to start from scratch. Some of the recipes ingredients may be beyond your current crafting level.
Trial and error
Placing a crafting material in one of the available slots at a crafting station will result in one of the following messages:
"[#] possible unknown recipes! Add more compatible ingredients!"
"0 possible unknown recipes! Try removing some ingredients!"
Success!
If you find a valid combination of items and have sufficient quantities of each, you will see the following message.
"This looks like something! Craft the item to save the recipe."
Crafting the listed item reveals its name and unlocks its recipe.
Notes
Remember that you may not have all the materials in inventory needed to complete a potential recipe, or some of the ingredients in a recipe may be beyond your current crafting level to use.
Multiple items can use the same list of ingredients, although each recipe must be learned separately. For example, a Large Green Haft and Small Green Haft each require two Green Wood Planks. Players can only discover the second recipe after learning the first.
Once you have discovered all possible combinations for a material, that material will no longer display in the discovery pane.
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looks like it tells you if an item will help unlock a recipe.
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