Quote:
Originally Posted by Joborule
Well for some having the setting any lower will make the CPU games far to easy. You could argue though that makes it more incentive for the human players to challenge head on. But if Superstar is a great challenge for some as well, wouldn't that bring the same result? With either choice it's going to cater to one side more than the other.
For me personally, I think All-Star skill level will be easy for me to take advantage of, but to be fair I would classify my skill level to be in the upper tier of the NHL competition on a global scale based on my online versus experience. For the majority it may be too great of a challenge. However I think overtime with experience, the user skills will develop and All-Star may become to easy of a skill level for those that actively play games.
I say if the setting is set to All-Star skill with hardcore play style, those really good at the game are at a great advantage, which may be a small percentage. But they'll also be at a great advantage over the competition in head-to-head games. With the skill level at Superstar, the same effects basically occur (can handle the strength of the CPU), but also may encourage more simulation rather than head-to-head games.
If the priority is setting the skill level at a modest enough level to encourage more human matchups, is the fact that some players are clearly going to be overmatched by others something that should be put up with? Will it encourage others to become better players so they can compete with the playing field? After all, ultimately this is a game that is meant to be played. Connected GM was developed with the mindset that the gamers want to play their games against others with an league environment that mimic'd offline GM mode.
I know I can help players become better NHL gamers. Perhaps coaching will help resolve this skill discrepancy issue.
I don't think there's gonna be a way of doing this as league(s) with lots of user interaction without alienation to a certain group of people. Best we can do is to find the most ideal compromise which ensures these leagues have a long lifeline and doesn't die quickly like many others do. I think with the size of the CP community that we can pull this off.
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I agree, but I don't see how a compromise is for the AI to be max difficulty. There are four(?) settings, Easy, Pro, All-Star, and Superstar (default being Pro). So I don't understand how people can throw the word "compromise" around and then say the AI should be the hardest of hard with a hardcore setting. How is that a compromise? You are punishing the players who can't face that tough of competition. I've been on CP long enough (and have played with enough of them) to know that all 25+ people in the 360 league can't handle that difficult of setting. I may be speaking up too much for the rest of the community, but I don't understand how people A) want to join this league then just SIM every game, B) think it is fair for the AI to be max difficulty when they never play.
My argument is sort of lost on some of you anyway as a majority of the people who want to SIM aren't even in my league anyway (they are in the PS3 one), but alas here I am.