Thread: NHL 13 Thread
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Old 08-17-2012, 06:34 PM   #408
dobbles
addition by subtraction
 
Join Date: Feb 2008
Location: Tulsa, OK
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Quote:
Originally Posted by likwid888 View Post
This was the most frustrating change in NHL12 for defensemen. I literally have to stick lift a player 5 times in a row in order to walk away with the puck because the puck instantly goes back to them after each time. In NHL11, you stick lift the player once and most times complete the takeaway successfully.

The new physics engine was supposed to make hitting more realistic.
However, why is a player not phased at all when he's standing still and I run up and hit his back (I don't mean into the boards either). This is when a player is extremely vulnerable, yet it seems to do nothing aside from making my player fall on his ass instead.
i personally like when you hit someone fairly well from the front and then they end up falling forwards with their upper body and their legs somehow go backwards and they end up falling on their stomach.
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