Thread: NHL 13 Thread
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Old 08-03-2012, 01:10 PM   #308
AR_Six
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Quote:
Originally Posted by bubbsy View Post
fair enough. how do u get to a point of being able to increase your attributes?
You start as a rookie and progress through levels (rookie 2, rookie 3, veteran 1, veteran 2, etc etc). You "level up" based on games played, games won, and keeping your "overall" rating at a certain level.

Overall rating is based on 3 things: position score (being roughly where the game thinks a player playing your position should - so if you don't backcheck you lose points, if you're never in the offensive zone you lose points, etc). Second is team play which is a pretty bull#### stat largely based on turnovers, but also things like hits, shots on goal, blocked shots, takeaways, faceoffs won, penalties taken, going offside, etc. It's adjusted for your player type (power forwards get more team play for hits). Problem is it ends up being a terrible measure of whether you're actually playing well. Third thing is stats, pretty straightforward. Depending on your player type, you need different things to get a higher rating (i.e. a defensive defenseman gets more credit for an assist than a playmaker does). Problem is, it bases quite a bit on your plus minus, which is INCREDIBLY stupid in EASHL when you're always on the ice except when in the penalty box. Not to mention plus minus is a dead stat.

Quote:
Based on that, at the time of creation a user should be able to select their body type and have X points they can pick and choose to assign to the standard/default attribute ratings that are considered somewhat static (like speed, agility, deking, puck control, etc).

After that, the tracked stats would kick in and increase the relevant dynamic attributes (ie. shot attributes based on goals, pass attributes based on assists/turnovers, etc, etc).
I'd be fine with this but I honestly don't trust EA to program it in a way that would actually work properly. Team play for example is so awful that it actually gets in the way of enjoying the game a lot of the time and you end up playing a certain way because it's "what the computer wants" rather than actually leading to your team winning the game. I.e. if I'm trying to boost my stats I'm better off taking low-percentage shots off the half wall the instant I get the puck on my stick, rather than trying to create scoring chances and taking the risk my pass into the slot will be picked off or deflect away.

Quote:
The other thing they could do is reward players who complete # of games, where all or certain attributes go up after a tiered threshold is completed.
as an example:
1 point after 100 games
2 points after 200 games
5 points after 400 games
Also would be fine with this, and would be much easier to not screw up and would let people play the game the way they want rather than trying to program in AI standards for how people should ideally play.

Quote:
again, just spit balling, not a EASHL player, but every year there are soo many complaints jsut wondering if there's a better way of rewarding players and improving players that is fair and can't be hacked.
Probably, although if they just fixed the way they determine how "good" you were in a game, it would work reasonably well.
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