Quote:
Originally Posted by bubbsy
i'm not a EASHL player at all.
Am curious why they allow variance in ratings at all? Why not have everybody be a ~75 in all attribute players, leaving the differentiation factor be the player holding the control?
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Because this would take a lot of the fun out of EASHL. Half the point is to customize your player to the type of style you want to play. Some guys have a 5 foot 10 185 pound dude who skates fast and dekes every chance. My guy is a 220lb 6'2 power forward who forechecks hard, takes punishment along the wall before spinning off his check to feed the guy in the slot, because that's how I like to play. Getting your Legend card so you have another 500 xp to spend to upgrade your character's skills is one of the driving forces behind playing EASHL.
And I don't get the "no more having 99 in a stat". 99 is an arbitrary number that says you're X good. What are they doing now? You're only allowed to get to, say, 94? What is the point of that. If they want to change it they could have your development based on the skills you actually use (i.e. if you take a lot of wrist shots your wrist shot power increases, if you hit a lot bodychecking goes up, etc). But that seems like it'd take a lot of work to implement and would be frustrating when it inevitably screws up because let's face it, EA just cannot accomplish something like that functionally.
EDIT: Just read in more detail... so your cap depends on your player type. That's fine but it's kind of stupid, they already have a built-in denial mechanism like that and it's the fact that getting a point to shot power after you're at 85 cost like 70-80 xp. Just make it more costly for certain players to get that kind of stat. I should be able to have a defensive defenseman with a wicked wrist shot if I really, really want to, because it's feasible that such a player could exist in the real world. Just make it so if you want to get there you have to give up a lot to do it. These limitations make no sense to me.