i am fine with that change to the max ratings. however, i think they need better root cause analysis.
the reason people can load up and max out certain stats is because other stats have little to no value in the game. why waste points on durability when i can just keep cramming that xp into speed/agility?
thats the problem they really need to address. for human controlled players, they dont need ratings like aggressiveness. and they need to make others more useful. i often quit putting xp into passing as i find that the higher it goes, the worse i do. so once again, that allows me to unrealistically dump more xp into other categories.
|