well those endings were better, but whole "final choice the end" bit is still flawed to start with. i like that they fixed the whole ruining the Mass Effect universe bit by not making the relays explode, but several big flaws are still there. sure they tried to explain how your squadmates ended up on the Normandy, but they did it in a ridiculous way. the final run to the beam, reapers shooting everything in sight, but somehow the Normandy has enough time to land, collect your squad, and then sit there while you say a final goodbye. not even a potshot from a reaper even though they were mere feet away. you don't need to show the Normandy crash landing anywhere because it isn't needed, it serves no purpose in the ending. but instead of just fixing that whole bit by removing it, they make it even dumber
oh and i like how now that i've done both my renegade and paragon playthroughs, several "big" decisions had zero impact. blow up the collector base or keep it? doesn't matter, Cerberus recovers the human reaper anyways. kill or save the Rachni? again doesn't matter. kill or save the council? yep, doesn't matter. that's why ME3 fails so badly, not because it's a bad game or anything, but because it does a disservice to the entire franchise by making the first two games trivial. bah
|