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Old 06-25-2012, 09:48 AM   #1282
Regorium
First Line Centre
 
Join Date: Apr 2006
Location: Calgary
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Just as a response to both Hemi and Rathji. If you were playing the game as Blizzard "intended", which is to build up a 5 stack of NV and farm champions/bosses, you're not going to see any difference in your loot drops because they tweaked NV to work better. Instead of getting a couple rares from a resplendent chest at the end of your dungeon run, you get a couple more from the champions/bosses on the way.

Because of this, the amount of items coming into the RMAH should stay the same (in theory). If you were thinking about over-saturation, then they would not have increased the drop rate from bosses along with this nerf.

In fact, Blizzard did add a "max number of games in an hour" thing, and there was a 30+ page thread about how this was "limiting their playstyle" and the like. This feature was removed after.

@Rathji - What do you mean that there's no chance of good drops from chests? It was my understanding that MF does not increase the quality of drops, only the quantity of drops that you find. In essence, if a chest in Act 2 can only drop ilevel 62 loot, even with +1000000% MF, it can still only drop ilevel 62 loot. Thus, breaking vases and opening chests still have the possibility of dropping the same loot, but without the MF, it's far rarer. Please correct me if I'm wrong on this.
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