Quote:
Originally Posted by Regorium
What I never understand is why people can never admit when something is broken, unintended or just plain stupid.
Spamming games in order to find a single treasure goblin or to find an unguarded resplendent chest was obviously unintended behavior. It was broken, overpowered, and needed to be repaired.
People are saying, "Oh, but now Blizzard is making me play in a way that I don't want to play!" Seriously? Your idea of Diablo 3 was to spam games and look for a single treasure chest? It wasn't to beat mobs down or to overcome challenges? It's a BS excuse for people trying to defend something so blatantly broken.
The one in this thread is even better: "The fortune shrine has a chest icon, so it's obviously supposed to apply to chests." Wow.
And people wonder why games are becoming so ridiculously dumbed down. Even self-described "hardcore" gamers cry when a small bit of challenge is thrown there way.
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While I agree that people shouldn't whine about problems that were happening within the game that were being abused, I don't think mentioning that the fix they applied was punitive to everyone and not just those who were 'spamming games'.
Making MF not apply to chests really isn't a logical fix. How many chests/clouds can you walk up to, in inferno difficulty, and pull a cracked/broken item before you realize that if you wanted to remove any benefit from them, you might as well just remove them entirely. A chest located in Act 3 Inferno should drop Act 3 inferno loot, not stuff you could find in Act 3 Normal and Nightmare.
If you are concerned about people getting loot for no risk, then reduce the chance of good items so it doesn't make sense for them to do it instead of killing mobs, don't remove any possibility of them.