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Originally Posted by Oling_Roachinen
Not all that different from Barb and fury then although really it's all about Barb's Revenge skill. If they nerf that, maybe by getting rid of provocation, we'd probably be all on the same footing then cause right now I can just run around and about every 3rd hit my revenge activates and I can usually heal up. Outside of nightmarish, frozen and the occasional getting way over my head by running through a metric #### ton of monsters the reason I die is I get 'unlucky' and my revenge doesn't activate....which is actually why frozen and nightmarish kill me because it obviously can't during those times.
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big difference is that revenge is % based, while all the monks healing spells are a flat number, so they don't scale with increased vitality. with 40k health my biggest healing spell will fill between 1/8 and 1/5 of my health pool, and it's on a 15 second cooldown. the only way i've seen monks become viable in inferno is by stacking life on hit gear, which is ridiculously expensive. and thanks to the repair costs i can't even farm gold at a decent rate, i'm lucky to break even