06-13-2012, 02:40 PM
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#1168
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Franchise Player
Join Date: Mar 2009
Location: Calgary
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Quote:
Originally Posted by Rathji
The drops are tuned so that use of the AH provides the same access to drops that would have occurred by a typical D2 player. By not using the AH, you are seriously hampering your ability to play the game in the way it was tuned.
Not saying it is impossible, but it adds a ton more farming, which is not the fun part of the game as far as I am concerned.
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This was from the Reddit Q&A a week ago:
Quote:
Q:You’ve been quoted as saying that Diablo III loot is balanced around the existence of the Auction House. Could you clarify what you mean by that? Many people seem to assume that means there is “less” or “poorer” loot being dropped on an individual basis because we’re expected to get our actual upgrades from the Auction House. I read it more as the existence of the Auction House allows a much wider variety of loot affixes. If a person had to rely on only their own drops or ad hoc trading, the game would have to roll most items with +Primary Stat and +Vitality/Resist. With the Auction House in play, the game can roll literally millions of crazy stat combinations, because even if you only get “crazy” drops, you can still use the Auction House for the hard-to-upgrade slots. Thoughts?
A: I’m sorry, I don’t remember saying that and if I did then I was drunk and/or wrong. We tuned and balanced the game without the auction house, as there weren’t enough people internally using it to test it against gameplay, so we didn’t design anything for it.
Expanded Answer: The auction house has absolutely no effect on drop rates. There are conspiracy theories and misunderstandings but I do want to re-iterate, the is NO interaction whatsoever. Bashiok mentioned earlier that we took the AH into account, so let me expand a little bit on that. The drop rates were tuned for a player who would never use the Auction House. For the majority of internal development we didn’t have an Auction House, we all played using our own drops only. I’ve personally leveled multiple characters from 1 to 60 internally before the game came out using only drops that I found – we all did.
When we say we “took the AH into account” that means it’s one of many factors. ie. some players will choose to play without trading, some players would play in a group of 4 where they share drops among each other, and some (as it turns out, many) players would use the AH.
Three weeks after launch player’s gear is much higher than what we were expecting. When I killed the Butcher on Inferno for the first time I was using a weapon with 492 DPS. There are also certain passives which are much more powerful than they were during internal development. One With Everything, for example, was basically never used internally because we didn’t have an auction House. With the auction house, it feels like a mandatory passive. In retrospect we should have seen it coming. In the game’s current state though, it’s a powerful Monk ability that gives Monks a big survivability boost and has some interesting (some would argue fun, others would argue negative) effects on gearing.
I consider playing without the Auction House to be a very fun way to play the game. I’m personally planning on rolling some new characters that I’ll set aside to be “no-AH/no-twink” characters. Much like in D2 when I would make a new character with a friend and we’d agree with each other not to twink our characters out.
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