Quote:
Originally Posted by Ethaniel
Blizzard posted a 1.0.3 patch preview and overall I like the changes that they are making in the preview. Hopefully they work out for the better in the game as I am kind of getting annoyed/bored with a lack of good farming spots and the fact that to do warden/butcher takes well over 30 minutes with a 5 NV buff.
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here's the link for those that are interested:
http://us.battle.net/d3/en/blog/6262...-6_6_2012#blog
this is my favorite part
Quote:
We’re removing the bonus monster damage per additional player in a coop game. Our design goal is for players who prefer to play solo to be able to play solo, and players who prefer to play in groups to be able to play in a group. We feel the bonus monster damage per additional player is one of the biggest inhibitors to wanting to play with your friends.
In a perfect world, single player and co-op would be absolutely equal, but that’s not attainable when you consider item properties such as “Life on Kill” or skills such as Archon which simply scale better when you are solo. Since the variety and breadth of game mechanics essentially dictate that solo vs. group play will never be 100% equal, our goal is to make them as close as possible but err on the side of coop in cases where we need to make adjustments. The inherent logistical requirements when forming up with other players and attempting to work together effectively warrants some added benefits.
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i got my monk to inferno and was progressing through Act I at a steady pace by myself. when i grouped with 2 of my friends though we got our asses handed to us. it was to the point that i'd rather play the game solo simply because it was easier to progress. now though i'll be able to join buddies without worrying about the difficulty scaling to unwinnable levels