Quote:
Originally Posted by CaramonLS
It probably has a lot less to do with the lazy developers, than it does the sh*tty publisher, EA (Evil Arts), putting insane timelines and limited resources towards the projects.
Hence we get the same crap each and every year.
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Here's a link to an interesting article published in the Canadian Journal of Communications in 2006 that analyzes the "EA Spouse" incident and examines some of the working conditions/environment in Electronic Arts owned studios.
http://www.cjc-online.ca/index.php/j...view/1771/1893
I'm still not happy with the production values and the final product we are given each and every year, but it does make you sympathize with the programmers and writers that have to work under these conditions.
Having spoken with a former employee of Bioware, I can confirm that these kinds of situations are widespread throughout studios under the EA flag.