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Old 05-24-2012, 10:57 AM   #900
Hemi-Cuda
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Join Date: Feb 2006
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Quote:
Originally Posted by MarchHare View Post
Monks were previously good on Inferno because they were using an exploit that made them (and their entire party) nearly permenantly invulnerable.

There was a Monk ability that, when activated, provided everyone in the group with a shield that absorbed damage equal to 15% of their maximum health. It had no cooldown, so you were only limited by your ability to regenerate spirit. Combine this ability with a set of gear with high HP and spec your character for ultra-fast spirit regen, and your entire group was effectively invincible. This was nerfed in a hotfix yesterday, and the ability will be redesigned to provide a benefit that isn't quite so overpowered.

I'm on Act II of Hell difficulty right now, and I've recently specced and geared my Monk in such a way that survivability is much less of a problem now. I'm not using the highest dps build, but I have the following benefits:

~50% dodge
~55% damage reduction from armour
~45% resistance to all forms of damage

On top of that, my primary attack reduce enemy attack speed and damage by 20%.
what is your DPS? i just finished nightmare and my stats are comparable to yours (not as much dodge though) and i'm sitting at just over 4000 dmg when buffed (the healing spirit rune that boosts my dmg by 15%, and the passive that does 8%)
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