Quote:
Originally Posted by Kipperriffic
Alright time for a fun question: What "blue" elites special ability do you guys dread the most?
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For my DH, mortars seem to be the worst, but wallers can be annoying if they are in the right combination with anything else.
Quote:
Originally Posted by Kavy
I finished a Barb in normal, and now running one through Hardcore. I just heard that a a barb can be pretty tough in Hell and Insane compared to the other classes, to the point where it is impossible, should I give up on my Hardcore Act 2 Barb now?
Any comments?
Also, the flames that come out under the butcher blow, nothing like playing on hardcore and watching your wizard ally low on health get a grabbling hook to the stomach and pulled to the butcher standing in flames.
Why do potions take so long to refresh?????
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You mean nightmare? Hardcore is permadeath.
As for potions, I totally agree, but it is essential to prevent potion spam while still keeping with the flavor of a Diablo style game. I think the big thing for me was drilling it into my head to leave health globes until I actually needed them. As a Demon Hunter, I kite most of the time so having a globe sitting a little ways behind where i am clearing is really useful.
ON a side note, doubled both my HP (to 10k) and my damage (to 1300) last night. Nightmare was getting a bit tough, mostly on elites, so I finally upgraded some pieces that I had for 20+ levels. MF is pretty good, I have about 120 right now in my MF gear and about 95 in normal gear. If I wasn't saving cash for Staff of Herding, I would be able to easily put that up an extra 30-40 points. What MF does everyone else run at?