Witch Doctor is neat. Kind of like a necromancer from D2, but with range combat skills.
Kind of a change from D2 as now weapons are now a stats component rather than a mode of weapon. I mean I may equip the witch doctor with a hand ax, sword, bow...etc, but the character will just be using the blowdart (primary skill) and the weapons just effect the attack speed and damage of my primary skill. Won't see a Witch doctor swinging a hammer or something in combat
__________________
|