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Old 03-29-2012, 11:46 AM   #177
Rathji
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Quote:
Originally Posted by HPLovecraft View Post
Plugins are pretty easy. I run a small bukkit server off and on, but it's on my own machine, so it likely wouldn't be a very good choice for this. Just pop them in the plugin folder, run the server, stop it, and configure the files, and you're generally good to go.
For this, it isnt Bukkit and it isn't a plugin. It is the same as a client side mod where you need to copy and/or replace the class files in the jar with the mod files. it really is simple, assuming it works. I have a bad history of it not working with client side mods though.

First, we either need to find a host that will support us replacing the jar file or stress test my server (and upgrade connection if needed). So someone can start looking into that.

Then we need a world built and spawn points generated.

- we can use the vanilla minecraft server to generate a world (or use one of a few plugin or online options) and use MCEdit to make it an appropriate size.
- Once that is built, we need to get SpawnArea to generate our spawn points.
- Then we can build the server jar and use either our host (or my server) to run it.

Any of these steps can be tested at any point in time if someone is willing.

My final is on April 21, so I can't put much time into it before then.
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Last edited by Rathji; 03-29-2012 at 12:26 PM.
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