Thread: WoW: Cataclysm
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Old 03-12-2012, 09:37 AM   #290
Yorkshire Flame
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Originally Posted by Coys1882 View Post
I think that was a smart move by Blizzard - if the difficulty of the end game stayed the same I bet the user base would have dwindled a lot faster than it has. I think I heard that 5% of people experienced original Naxx? That's a crazy low % for devlopers to spend a shed load of time and money on to have no one play. Not too mention - casual players got bored fast of not being able to try end game content. When that makes up 90% of your population, you have to adapt.
I agree and disagree. I loved the fact that in WOTLK I didn't have to put in as much time to experience the endgame content as I did in TBC, and I could get some of my life back; however, I didn't like the fact that it was just so easy to out-gear a fight. As a healer, I barely had to sweat about healing people standing in fires, because the gear was so easy to get. I would regularly solo heal 10 mans, just because I could (and that was about the only way you could be challenged after a certain point). It really is a tough call though, and you can't please everyone; they made a decision that would benefit the vast majority, and that's good business sense.

Somewhere after the first few months of Cata, the game kind of lost it's excitement for me. I haven't played since about this time last year, and there's nothing really in the new Xpac that looks appealing enough to start up again.

Well... that and the fact that I bought TOR.
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