Thread: Battlefield 3
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Old 03-08-2012, 05:01 AM   #734
HPLovecraft
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Quote:
Originally Posted by CaptainCrunch View Post
So its fairly realistic then.

Infantry is always going to get chewed up by a determined armor formation.

Unless you have dedicated anti tank or armor support your job is basically to slow down a tank or APC as it slowly rolls its treads over your corpse.

Even dedicated anti armor infantry units die in great numbers against tanks because personal anti armor weapons have a lot of trouble punching through modern tanks.

I would prefer that kind of realism in a game to the individual guy derping a tank with a grenade launcher (useless against tank armor) or sustained machine gun fire.

It would make more sense if you built your team around realistic guidlines and had the ability to either call in anti armor artillary fire, or air strikes.

Or have a dedicated weapons team with heavier but less mobile anti-tank missiles.

I would love to see a battlefield map that focused on naval action, where you can try to take out a carrier with a sub, or launch a more then 2 plane group on fighter sweeps or ground strikes. Or launch ground or ship bombardments.

I would love to see a huge area for fighter jets/bombers.

I'd love to see a server that could handle up to 1000 players that would be fairly realistic in its requirements.
You might want to check out the new ARMA when it comes out. Far more of a simulation (well for an online shooter) than Battlefield is, and the server sizes are humongous.

But, yeah, the kits aren't meant to be completely symmetrical, and I'd hate it if they were. Each is meant to excel at different things, and each is more useful depending on the map. The Assault/Medic kit is invaluable on a map like Grand Bazaar where infantry gets chewed up quickly. Without medics, your team's ticket count would go down extremely fast, but when you get incapacitated, and then revived, it doesn't count as a death.
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