Quote:
Originally Posted by Mike F
The number of side missions, and the general back story involving Cerebrus that tied into Mass Effect 2 were praise worthy, but the awfulness of the Mako sequences and the repetitiveness of the environments were roundly criticized at the time.
Where Mass Effect was mainly praised, and rightly so, was for the main story, especially dialogue, the RPG elements, interesting characters, and the thoroughly fleshed-out world.
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I don't recall anyone saying anything positive about the side missions in ME1. Their lack of substance was widely seen as a weakness. You do as many of them as you can take and move on with the main story.
I didn't mind the Mako. My view was that it is vehicle designed for rough unpredictable terrain which means it won't handle like a Toyota. Never had much trouble with the fights once I accepted its strengths and weaknesses. Not that hard not to get hit since you can always jump out of the way. The sense of being on the surface of the planets was also positive for me, which is something that was lost in ME2.
What I disliked was the Hammerhead in the ME2 DLC which was like the anti-Mako, probably by design. Felt like an arcade game and the fighting was no fun because it had ridiculously weak shields.