I was going to basically say what KTrain mentioned. I had a project come to me recently and I am now tasked with finding somebody with the skills necessary to tackle it. There are 2 issues that I feel will kill the project outright:
1. Everybody who can do the work is literally up to their ass in work already.
2. Because of the workload, to find somebody with adequate talent you'll want an impressive stockpile of capital (probably in the tens of thousands).
Starting with Android presents a few problems. I've only ever talked to somebody in the business of app development about this, but their points were pretty strong. Their agency took on some Android projects but has since dropped them as an option for a few reasons that could be pertinent to you.
The main one is troubleshooting. Because there are so many variations of android devices (both in physical form and function), finding out the cause of a user problem can turn into a massive time dump.
I don't say this as an Android vs. iOS debate, but rather something to keep in the back of your mind when thinking about your budget. Developing an Android app could prove quite costly.
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