Quote:
Originally Posted by llama64
And speaking of MMO's - it's 2012... ffs put a LFG system in that's useful. And relax the ridiculous trifecta garbage - I've met exactly 2 people in the game that actually grasped the concept of crowd control, tanking and focused DPS. And at the level of 18, it's absolutely necessary to do this in every heroic quest and flashpoint - there is no wiggle room whatsoever. I gave up trying to do the heroic quests/flashpoints despite them being the more interesting parts of the game because I had to put up with idiots who had no idea how to play (yes, I even guilded and sough refuge there - no dice). I do recognize that it's a new MMO, but I had hoped that people would have picked up the basics by level 25 at least... (that's like 35+ hours in for god's sake)
.
|
I don't play this game. I play WoW alot. Some guild members have left to go give this game a try for awhile. Not a huge Star Wars fan so unless if the guild im in does a mass exit to play this game I wont be buying it. This part of your part is a general complaint about MMORPG's.
What makes the LFG tool so bad? I find the LFG tool for WoW to be just fine. I also know that if I go in alone I very well could be in a group with ######s. I usually grab a guildie or two and try and go in. Its not a big deal if I don't grab a guildie to go in with cause I'm a healer or a tank so I know what of the important roles wont be a full on ######. What kind of improves would you be looking for?
As far as getting away from the MMORPG trifecta, how can you? If you don't have roles in place then you would have to have every "class" be the exact same which does the exact opposite of what you want. IMO, Group content should be hard enough that you NEED CC. I hate the fact they got away from that in WoW. My MMORPG days date back to Everquest, I've only played the two games. EQ and WoW over the last 11 0r 12 years. I enjoyed world bosses, and not this instance crap.
The best expansion implementation that i've ever seen was during the Scars of Velious expansion in EQ. I wish MMORPG's went that path. 3 major factions that you as a guild had to choose. Lots of world bosses and a zone (Sleepers Tomb) that had a server wide event when the bosses were finally killed, thus eliminating some of the best weapons available. They later changed it so you could still get those weapons down the road. It provided a very exciting raiding atmosphere. I'd love it if they implemented world bosses on a weekly timer. Then have instances of the same bosses, toned down a bit with a downgrade in gear. Or make it just as hard but still a downgraded version of gear. Similiar to what WoW has done with LFR dragon soul and the real Dragon Soul.