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Old 01-06-2012, 01:12 PM   #518
llama64
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Quote:
Originally Posted by Regorium View Post
Yeah, they did.

I play repub, and usually around prime time there's about 80-90 people on the republic fleet. Flip to empire, there's at least 220 or so.

Empire basically has better everything though - better looks, better gear, better classes (every mirrored ability has a slight advantage to empire), and just more people that want to be the "bad guys". It makes perfect sense.

I was smart though and rolled on a PvE server where the imbalance is already considered to be not as bad. I can't imagine how bad it'd be on a PvP server.
I find this really hard to believe - unless you mean things like the instant stun spell for Sorcerors versus the Jedi equivalent. Noticed the Sith one is instant, but the Jedi version has a slight delay (rock hovers, then strikes). But I wouldn't call the Sith version better - I kinda like the delay, feels more involving then a simple tap and zap.

Honestly, I don't see why they can't make factions an optional part of these games. Why the heck hasn't anyone iterated on the EQ2 concept of moving between the factions? It's entirely reasonable for an Imperial officer to get disgusted with life and join the republic.

A Sith to Jedi quest line would be really interesting too - hope that's in Bioware's battleplan.

Last edited by llama64; 01-06-2012 at 01:14 PM.
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