View Single Post
Old 12-06-2011, 08:50 PM   #304
MaDMaN_26
Powerplay Quarterback
 
MaDMaN_26's Avatar
 
Join Date: Feb 2007
Location: Calgary
Exp:
Default

I was listening to a podcast today about SWTOR and they were talking about being in a group and questing... they had most of their info.. not wrong but they didn't seem to understand pieces of it... I spent about 12 hours on the Nov 24th beta grouped with a buddy while leveling - just to kind of experience what that was like. We both played Consulars so as to not spoil 2 class stories simultaneously. We selected different AC's though. We were on vent which made things easier of course.

A few things I noticed that I thought I would share.

- There is an game option/preference about allowing the same classes into class story areas (something like that). Before toggling this it seemed to mean the first person to enter a green doorway owned it. It then turned the doorway blue for the other player and if they came in they can help you but even though they are on the same quest and helping it does not count towards their objectives. Meaning it had to be repeated with the other player leading the way for you both to be complete. Toggling this option meant that when the first person entered the door it remained green for the other player and when they crossed the threshold a pop-up window let them choose "create new" or "join" - So because these are meant to be done by a single player we found it much faster to create a new instance and both complete our quests alone but simultaneously... it became a bit of a mini game to see who was done first, of course neither of us would skip the cut scenes as we wanted to know what was said. It saves a lot of time not having to do each class area twice. Of course I do not think this would matter as much if you played different classes.

- If you both have the same quests to turn in one of you can run to the quest guy on the east side of town while the other runs to the west. once one of you starts a conversation with the quest giver the other player that is too far away has the option to join via a holocam/projection. This again can speed up the time it takes to turn in or pick up quests, especially in a spread out area. You still see the cut scene but your character is a projection instead of flesh and blood... One thing of note is if certain conversation options lead to a physical action. Like say killing the NPC or throwing them off a ledge the hologram character cannot select those conversation options. They would be grayed out.

I think those are the big pieces no one seems to know much about... all in all it was a fun Saturday, but more something I'd reserve for an Alt than my main. I would not always want to be grouped... although for low level toons we had a heck of a social rank building up.
__________________
______________________________________________
http://openmedia.ca/switch
MaDMaN_26 is offline   Reply With Quote