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Originally Posted by MaDMaN_26
Blaster: You have compared TOR to Vanilla WOW a few times. Enough already it is a misleading false statement. It's just not true. Either you were on great drugs when you played vanilla wow or you simply do not have the experience with SWTOR to date to form an accurate opinion. whats the saying : "Better to remain silent and be thought a fool, than to open your mouth and remove all doubt."
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It is a common sentiment that I share.
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Originally Posted by MaDMaN_26
Lets see... we have a 100% fully voice acted game with interactive conversations in a RPG-MMO setting.
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Cosmetic change, minor change to game play
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Originally Posted by MaDMaN_26
There are multiple companions characters that that you gain as you progress your story. They quest with you and you choose which one you take with you at any given time. Their opinion of you changes based on how you decide to play your toon and treat them.
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Which is good, and I like it. But does it affect anything big? Raids you can access? Bosses you can face in raids or instances? If not, why do I care about them or what they think about me?
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Originally Posted by MaDMaN_26
Each class has a engaging and unique story that follows them all the way to level 50 and has a Bio-ware like finally moment.
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So it has quests in it? Will it get me my Paladin mount at the end? Will I learn to use Berzerker stance?
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Originally Posted by MaDMaN_26
Crafting is done by assigning your companions Jobs while you continue questing,
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A nice change.
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Originally Posted by MaDMaN_26
There is not only 3 PVP battlegrounds at launch, but one is a sporting event that "the galaxy watches". Not only is it unique it is a freaking blast to play. These "Battlegrounds" can be queued and entered while your questing - no need to go to the city and talk to a "battle master" and stand there for 30 minutes.
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Again, cosmetic but appreciated. Had they not taken that, it'd be added to the list that's already below.
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Originally Posted by MaDMaN_26
There is a pure PVP planet on PVE and PVP servers. This PVP planet is always "on" - so unlike wintergrasp it constantly has goals that can be achieved to help your faction and you can go there at any time and participate. Was that in Vanilla too?
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Sup, Eastern Plaguelands Towers. Or even Southshore. Didn't earn you anything, but the place was a total warzone. Again. Good on them for adding that in. Appreciated and I am glad it is there.
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Originally Posted by MaDMaN_26
There is a PVP free-for-all area that's easily the size of any Wow zone you can name. This is an area where imperial and republic players can fight each other and their own faction as individuals or in groups/raids. No one, not even rare spawn vendors that sell ultra rare goods, is safe from being attacked. It is a place where two or more guilds from the same side - imperial for example - can go and have it out to see who's guild is the best PVP guild on the server only to be suddenly swarmed by a third, fourth and fifth imperial or republic guild(s), that are tired of hearing how awesome these other guys are... We have ships, there is a mini game where you fight in space - which while not immersive enough to entertain for hours it is actually quite fun and is a nice break from leveling for an hour whenever you want. Weapons and armor sets can be Transmorgraphyed (sp?) - want to raid looking like a sand person from tatooine? You need to find and earn that outfit but after that go for it.
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Most of these are totally cosmetic and not really relevant to anything. You can PVP against your own side. Amazing. That has no effect on the game play to which I am referring and have always been referring.
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Originally Posted by MaDMaN_26
Please explain to me how that's a "Vanilla WOW clone?" - It's a MMO... It has quests, levels and even some grinding... Did they borrow, even steal outright from the worlds most popular MMO? Yes. They did indeed. Does it work? Yes. It indeed does. But its not "Vanilla wow" and the mechanics they did copy feel like today's Cataclysm WOW not WOW 2004
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The list above was pretty good, but it also misses phasing terrain, changing of the quest lines to move away from fetch and grind quests, they simplified the grind and put more focus on end game than mid game (which has a place, but if it is too long it will push WoW players away). It is a Vanilla WoW clone because they had much innovation at their feet and chose to ignore large chunks of it with nothing that really compares to it in its place. If I have the choice between a dungeon finder and hearing Anthony Daniels, I will take the former.
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Originally Posted by MaDMaN_26
even then there are slight differences - I.e. No auto attack. Was it not you that said WOW gets a 8-9/10 because the game is easy to pick up and play or get into? The fact that those mechanics are used to make SWTOR just as user friendly makes it a fail wow-clone?
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I never said that ToR didn't do these things. I do think WoW will be considered easier to play and get rolling in over ToR. Not a big deal for anyone with huge MMO experience, but a 12 or 13 year old?
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Originally Posted by MaDMaN_26
Its funny you say no Star wars fan boys or EA-hater boys but then you tell me to go read up on blogs and websites that broke or ignored the NDA. Hate to break it to you but those guys are haters. Many of them want the game to fail for whatever lame idiot reason they might have... these places/people broke the law and their agreement and 99% of them just wanted to create controversy as it drives traffic to their website. Basing your opinion on their opinions doesn't make your opinion valid. It make your opinion a prime example of the types of opinion you claim are "******* worthless"
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I have yet to read a single review that was either overly damning or overly praising. All of the ones I've read share the same "It's good when I expected great" opinion that I have.
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Originally Posted by MaDMaN_26
I think if there is any concern it should be high level content is not tested as thoroughly as the lower end stuff... people are unsure how long they will be entertained at level 50... that said there is at least 1 raid, and all 15 leveling instances have a "end game" heroic mode at launch, which beats the crap out of vanilla wow. Hell Blizzard is only just now re-purposing their leveling instances for end game. If SWTOR is a little boring at end game, personally I'm fine with that... the end game content will come. In the mean time there are 8 classes with approx 150-200 hours of unique story to play though (per class) and tons PVP options.
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Oh I have many MANY concerns with end-game content. The fact that apparently there's barely any and none of it is being thoroughly tested is a huge worry. Probably my biggest.
This being said, you seem under the impression that I hate this game. I don't. I think that it was hyped to be better, the money spent was to make it better. I am disappointed it is not amazing. I am disappointed it will likely lose GOTY to Skyrim. I expected more.
I expected a 60oz steak and I'm only getting 40oz.