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Old 12-05-2011, 11:41 AM   #288
MarchHare
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Join Date: May 2004
Location: YSJ (1979-2002) -> YYC (2002-2022) -> YVR (2022-present)
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I agree that people are significantly more skilled. However, the rate at which the encounters have gotten more complex and harder has vastly surpassed the rate at which people improve. For example, most heroic modes in Wrath were already outside the reach of the majority of the gaming population. Heroic modes in Cata are absolutely outside the reach of the majority (until massive nerfs).
I think you're looking at classic WoW through rose-coloured glasses. Heroic modes today aren't really any harder than the most difficult bosses were in vanilla. How many guilds killed the original 40-man version of the Four Horsemen in Naxxramas? How many people even saw Sapphiron or Kel'Thuzad at level 60?

I stopped playing WoW shortly into Cata (so I never saw heroic Ragnaros either pre- or post-nerf), but was he really that much harder than the likes of the bosses I mentioned above or the harder Sunwell bosses or C'Thun?

Or more recently, take the heroic version of 10-man Lich King. Prior to the 4.0 patch, only three guilds in the world had killed him without trivializing the encounter by using 25-man gear in a 10-man raid.
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