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The encounters in WoW are better than they've EVER been at any point in the game. Unfortunately, they're running up against a wall - which is the skill level of the playerbase. It's hard to make hard mechanics when you know 90% of your playerbase can't do them.
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I'm going to have to disagree with this point. Players today are significantly
more skilled than they were five or six years ago. Does anyone remember what it was like raiding before we had things like Deadly Boss Mods, Omen, World of Logs, Tankspot video guides, Elitist Jerks theorycrafting forums, and all the other tools currently available to WoW players? I remember raiding Molten Core and Onyxia's Layer back in vanilla before we even had reliable
damage meters. Back then, we had no way of knowing if someone was pulling their weight or not, nor could we give people advice on how to improve.