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Old 11-16-2011, 10:43 AM   #226
MaDMaN_26
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Quote:
Originally Posted by CaramonLS View Post
Actually, it isn't fairly obvious, it is completely obvious! There is a little red sith icon beside your choice if you make the evil one or a blue republic icon if you make a good one.
I believe this is a option you can turn off and on and those indicators may even be removed completely for release, I do not remember seeing them during my beta... not sure if that's because I turned it off, they were off by default or they were already gone. But I think it's really up to you how obvious you make want to make it. Although you can hit escape during any conversation to reset it and start over if you do something you don’t want to do. Expanding on that, and based on my experience it is not always top answer is good, middle is neutral and bottom is evil… it does change up a bit.

You commented on EA being the key to success… and I do agree with you’re their track record is not great, but Bioware seems to be driving this more than EA… it remains to be seen, but it sure seems like the commitment is there.

Quote:
Originally Posted by Blaster86 View Post
"We have a brand new shiny shoe. It's awesome and totally fancy but fits exactly like your favorite old pair of shoes." That's the problem. They didn't copy WoW. They didn't copy Cataclysm. They copied a 5 year old game. Vanilla WoW.
I couldn’t disagree with you more. Does it use some wow mechanics, many of them… sure. As has been stated copying wow was not only necessary but the smart thing to do… Do I agree it resembles Vanilla wow…? Not at all, not even kind of… I don’t see how you can make that comparison. Did you play vanilla? I think time and many many patches and expansions have softened your perspective… this is hardly anything like vanilla wow. Vanilla wow sucked and in today’s world would be considered unplayable. It was just slightly better than a stale EQ.

Quote:
Originally Posted by Blaster86 View Post
This is the thing: that is only a factor because it is new. People cared about what the WoW quests said too when it first dropped. That will fade after a toon or two. The fact that lightside/darkside points can be earned is moot since it's fairly obvious in most cases with what answer gets you what and never mind the fact it's the exact same as faction grinding. I'd much prefer the phasing that Cataclysm introduced, but won't be there.
I disagree again, reading wow quests got old fast and I started skipping them level 10 or 15 if it was obvious the object was go get a leaf and bring it here. Additionally each class story arc quests are completely unique and are with your character until level cap (50). In SWTOR even if I’m dead tired my eyes are sore from a day of reading scripts and code on my PC at work I can just sit back and watch the movie version of quests. And I’ll say it again the ability to interact with the conversation instead of just saying accept or decline at the end is fantastic… even if its just a sarcastic quip or a threat that this better be worth my time it invest me in going and collecting that item and bringing it back… it’s hard to describe but I cared more about the typical leveling/filler/stupid quests that all MMO’s have. Maybe not true if you go into this game rolling your eyes, determined to dismiss it all as superficial and stupid, but I went in wanting to like it, with an open mind and I found it very refreshing.


Quote:
Originally Posted by Blaster86 View Post
It is WoW in space. That's not nay saying, that's fact saying. That doesn't make it terrible. Vanilla WoW was and is playable, but the fact they have all this ground work WoW has laid and they opted to ignore all of it and start from the same place WoW did.
No it’s a StarWars based MMO using StarWar canon and environments. Hardly any of it actually happens in space. Other than you have a ship a small space shooter mini game and planets. Your adventures are all on the ground or inside ships… space is not really a factor other than on the map/navigation screen. Wow has become simply by its dominance the definition of MMO – I do not get people on one hand blaming SWTOR for copying wow and then on the other saying it’s not as evolved as WOW. It has clear MMO components – and yes many of those are right out of wow, but since WOW is the definition of a MMO… what choice did they have? Does SWTOR have the maturity of a 7-8 year old MMO that’s prints money? No. Does it do nothing to meet the very high standard today’s wow sets; I think it’s doing fine. E.g. Vanilla wow had no Battlegrounds, SWTOR only has three and by all accounts and my personal opinion they are a blast (I didn’t get to play all but fansite personnel have) Every SW instance you visit while leveling has a lvl 50 heroic mode for end game activity they even have a raid at launch. Vanilla wow patched their raid in after launch.

Quote:
Originally Posted by Blaster86 View Post
No, I wanted an MMO. Go back to the start of this thread and see how excited I was. My excitement waned as report after report painted the picture most people were afraid of.
It’s statements like this that make me think I’m wasting my time… you decided this game was going to suck before you played it for even a minute. Based on peoples on the internetz opinions. Other people that had never actually played it.

Quote:
Originally Posted by Blaster86 View Post
Agreed. Know what else is a special kind of dumb? Ignoring all improvements that juggernaut has made and starting back at step one.
How have they done this?

Quote:
Originally Posted by Blaster86 View Post
Not what I've heard. Not what I've read and after this weekend not what I've seen. It has all the crippling flaws of Vanilla WoW. How many people will walk right back over to WoW after getting griefed for two hours while waiting for one spawn for a quest. Players from Vanilla WoW will want nothing to do with that again, people that started after won't have the patience.
Again what vanilla specific flaws does it have that do not exist in wow today or after Burning Crusade came out. You keep saying Vanilla specifically… So I’m really curious what this Vanilla specific MMO crippling flaw is.

Quote:
Originally Posted by Blaster86 View Post
I'm going to love playing it. But the question is will it hold my attention after the 3 months? Only if the end game content isn't as bleak as it is expected to be. If it is, I'm out just like I was with WoW when the Cata end-game was uninteresting.
Really? Sounds like your looking forward to hating it. You give them absolutely no credit for anything good, talk like it’s a pile of the worst code ever compiled since vanilla wow, worse than that actually… I don’t see how you could “love it” or why you’d even bother trying it.
The amount of criticism you have for this game vs. the amount of personal experience you have is wildly disproportionate. I just do not understand why you would get so negative about something that really isn’t that negative of an experience. This is not STO or a thousand other MMO’s that have been hyped and sucked… it truly is fun to play… will the end game be there, NO ONE knows this answer but at least there is content… Only time will tell if remains interesting…
Worst case scenario there are 8 completely unique story lines that resemble a KOTOR RPG.
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