Quote:
Originally Posted by nik-
If I was making an MMO right now I would do everything in my power to make a WoW player's transition as seamless as possible, even down the majority of the hotkey to menu combinations.
There's nothing wrong with it.
|
^^ this
I was in on the very first SW:TOR beta in October and then the one shortly after that so I was not allowed to play again this weekend. But during those 6 days of play I played almost every class to level 10-12 and my inquisitor up to level 20. (got my ship, second companion etc...)
I have played wow for years. I quit last year after getting a few toons to 85 in cata... just got tired of the same ol carrot on stick gear grind. I think SW:TOR took what works from wow, added an amazing story (I honestly cant decide which class I want to see finish their story first) They have great class quests and levelling quests I don't skip completely and just read the last line that says "Collect
x of
y and return to me." They are all voice acted (well) and even allow me to respond in ways that affect the outcome and influence my companions - although gifts can fix that at a later date so play how you want, Dev's have even said story arcs will arise based on the good or bad influence with companions.) So Instead of simply clicking on a "accept" button, at least I give a crap why I'm collecting
x of
y and returning.
The crafting system is a little more complex but so much that no one will want to touch it, and the boring stuff is done by your companions... it takes them time to complete their tasks but the days of me standing in a city smelting a hundred bars of
x so I can then smelt them or hammer them into a hundred of
y Not to mention being an inscriptionist and grinding out 2000powders, to make into 2000 inks so I can then create 2000 glyphs... you simply tell your companion - go do this or make 5 of these I'll be back in a hour after I go kill stuff whilst making lightsaber noises.
There is always going to be the "blah blah blah it sucks, wow in space" Blaster type neigh Sayers - ignore them. They either hate the genre because wow
IS the genre or they wanted a Star Wars game that was not a MMO... but as MMO's go - reinventing the wheel when you have a juggernaut competitor with 11 million subscribers... that would be a special kind of dumb. Use what they have made work and fine tune it, tweak it for yourself and make what didn't work better. Has SWTOR done this perfectly? No... but they did a pretty damn good job and it will change and adapt and grow like any MMO. In the end SW:TOR is a blast to play. I can't wait for the next beta at the end of the month... we all were probably invited (well emailed saying we will be invited) and frankly it cant be released soon enough.
Ordered my Collectors edition and registered my code for early access on day 2.