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9) Have actual open rebellion among your crew because there's no way that your choices can please them on.
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They tried this in ME2 (Jack vs. Mirranda, Tali vs. Legion), but you could easily still please everyone if your Renegade or Paragon score was high enough. Same with Wrex in ME1.
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10) Have a real moral dilema scenario where there are civillian npc's in a battle area and if you decide to not kill them you could possibly lose team members. A city battle where its not just your team vs the enemy team. They could have done it in ME2 when you went after whats his face.
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They also sort of tried this in the Zeaed (sp?) DLC addon. In his loyalty mission, you're in a burning refinery chasing after a man Zeaed has been hunting for years. You can choose to save the refinery workers, but doing so means the target escapes and Zeaed is pissed. As with the other examples above, though, you can still win his loyalty by simply passing a Paragon/Renegade check. Part of me wishes BioWare hadn't chickened out and made your choice here (and in the above Tali/Legion/Jack/Mirranda scenarios) have a real consequence on how the game played out. One of the best parts of ME1, in my opinion, is that there was no way to save both Ashley and Kaiden; no matter what you did, one of them is guaranteed to die. It really added an emotional weight to your decisions.