Quote:
Originally Posted by sclitheroe
In what way is an OpenGL benchmark useless? It's either rendering a GL pipeline or its not. Just curious, I really don't care which phone wins since I own neither, so I have no horse in this race.
|
because it's a pure numbers game that don't mean a whole lot to your average user. in that OpenGL benchmark the GS2 scored 42.5 fps. now seeing as how that benchmark will stress a phone's GPU more than any of the actual games out on the market, that means you won't see any noticeable difference in real world performance between the GS2 and the iPhone 4, which the video shows. but since all people see is the iPhone with a better number, that must mean it's the better device. those tests also don't factor in that Android 2.3 Gingerbread wasn't designed with dual core CPU's in mind, i'd be interested to see what the results are when Android 4.0 is release in a few weeks which will be optimized for multithreading
tech review sites like hardocp.com have moved away from synthetic benchmarks like 3DMark because of how subjective they can be. you had video card manufacturers specifically tweaking their drivers so that they would get a better score in one specific test, but didn't improve their real world gaming performance at all. that's why i don't put much stock in these tests, and why i really liked that video showing the two phones side by side being tested under normal use
the GS2 has the more powerful hardware, you can simply look at the specs to see that. what Apple has going for the 4S right now is software optimization because everything is in house. once Google releases the next version of Android that will take advantage of the fancy new hardware out there, that advantage will disappear