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Old 10-11-2011, 12:12 AM   #78
Hemi-Cuda
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Originally Posted by 3 Justin 3 View Post
Proper fan as in someone who actually understands the concept of a story driven RPG. If it had co-op (which I wouldn't be totally opposed to), who gets to make the decisions?

It's like adding multiplayer to Skyrim, makes no sense.

Co-op could potentially work, but a versus multiplayer would be ridiculous.

I'll wait until March to reserve my full judgement, but I'd prefer they didn't add multiplayer as that essentially means they used resources they could have used to make a better single player game, and put them into making multiplayer.

I'll reserve judgement only because I was what Ubisoft did with Assassin's Creed Brotherhood which I love the multiplayer element.
as far as i understand, the multiplayer component is co-op only, and they will control your squadmates. if you host, then you're Sheppard and you make all the decisions, they're just there to tag along and provide superior backup than an AI team mate

assuming all that is true, i don't see it impacting the story or how ME3 plays at all. look at a game like Gears of War where the co-op is very fluid and doesn't change the story at all. if Bioware follows the same model then it should be a good thing

EDIT: nevermind, after looking at the details i see that it's a stand alone co-op element that will have no effect on the single player story itself. it does affect the "galactic readiness" in the main campaign, but only in a positive way apparently

http://www.neoseeker.com/news/17563-...single-player/

Last edited by Hemi-Cuda; 10-11-2011 at 12:16 AM.
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