PvP hasn't been done right since UO, Shadowbane (well after release) and DAoC.
Shadowbane had some great PvP, but it suffered greatly with an extremely poor launch - they basically released an Alpha version of the game to help recover production costs. IMHO, that is the reason MMOs with "different ideas" are failing - you can't release a game and "finish it" 2 years later like Shadowbane did.
Eve Online is a successful MMO (I couldn't get into it personally) and it does follow a much different script than WoW does.
Too bad EA completely ****ed UO in the ***.
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