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Originally Posted by GGG
but 3d isnt quite true 3D yet. It is more like watching a play where the background is at a fixed depth behind the actors. This is definately more noticeable on post production 3D than filmed in 3D but it is always there. There should not be discrete depths where various things take place. It needs to be continious.
One reason 3D might never get truely beyond a gimic is the uncanny valley. As it becomes closer and closer to how we actually percieve reality we will start focusing on the differences between it and reality rather than being imersed in a separate reality.
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I haven't actually noticed too many "cutout" effects except in conversions. Native stuff shouldn't have it - and you film for left eye and right eye, so it should like exactly the same as reality (except where you don't want it to, typically larger camera seperation to give you as the observer the perspective of being bigger, or smaller camera seperation to give you the perspective of being smaller).
I'll keep a look out for it in native stuff (I'm assuming if it shows up, it would be because of greenscreening, flat sets and such), but stuff like 3D IMAX films where they're shooting natively in the real world definitely have a proper continuum of depth front-to-back, so I don't think your statement that cutout is "always" there is accurate. It certainly doesn't have to be. I also disagree with your "uncanny valley" theory, for the reasons outlined above. Native 3D looks exactly like the real world.