Civilization V - grabbed it on a steam sale a couple weeks ago. Damn you Sid Meyer for making time-sink-addicting games. Haven't played a game for so long in one sitting since Alpha Centauri (basically the same game in space).
Since it's hard to point out the good things / what's done well in 5 vs older versions... since alot of it to be fair is unchanged (and that's a good thing), I'll point out some of the flaws...
... few bugs here & there with unit pathing (though it's usually due to the restriction of one military unit per tile in Civ V vs older entries), "production" is a really abstract part of the game & not explained all that well, same with which tiles your city uses, etc... but I'm sure most of it is geared more towards the micromanager playstyle, with the idea that if you don't want to worry about it you don't have to.
The diplomacy options are a little restricted, but that's again part of the design. It seems the AI has more options for what they can say/propose to you than v.v. And reasoning for some of their actions, including why they'll accept some trade deals and not others can be wonky.
The "middle" of the game also seems rushed. Probably due to trying to keep with reality and how quickly (relatively) we went from bow & arrows to guns to tanks. Haven't played around with the settings on new games enough to know if there are ways to tweak that - if there's a way to cap progress at a certain era or something that could be fun too.
Overall, it's got my full gaming attention at the moment - 8.5/10.
Last edited by Icon; 08-11-2011 at 09:22 AM.
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