Quote:
Originally Posted by SebC
Basically:
Blizzard is legitimizing the market. This makes buying and selling easier. Making selling easier brings more suppliers into the market.
More supply means more farmed items, at lower prices. Yes, lower prices offsets part of the effect that legitimizing the market has on quantity supplied - this is what allows to find a new equilibrium. But that equilibrium is higher quantities at lower prices.
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Heh, I know how supply and demand works, I guess we're just viewing the end result in a different light.
I just don't think it'll be that huge a problem. If the quantities are high enough, or the prices low enough, people won't waste their time on farming them.
If anything, a truer 'free market' may keep the equilibrium better?
I do admit, I could be wrong though. I guess it'll be an experiment for everyone, including Blizzard, as this hasn't really been done before (allowing real money in the online game market). Except for some other much more unpopular games I guess. Like Second Life.