Quote:
Originally Posted by valo403
I don't know anything about programming, but I think people are seriously underestimating just how many read and react and flow type situations occur in football. The initial positioning may be static, but from there it's a series of very subtle movements that make all the difference in a game looking and playing like tecmo bowl and the current version we have. Not to mention you're programming twice as many players.
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first off, tecmo bowl pt 2 (forget what it was, but on the nes still), was the greatest football game ever.
like it had memory, full stats and you could play the whole season, unreal!!!
secondly, i think football is extremely difficult, considering the different types of motion (O/D lines) to receivers running their routes as their bumping into LBs, or off DBs. then you have guys back in coverage, man or zone, that break off their coverage when the ball is in the air.
your first post had it, pursuit angles, blocking and avoiding blocking, coverage hiding.
the fact that a defencemen can skate backwards and continue to stick handle the puck, or that a player's stick (which is controlling a puck) is completely invisible to contact with other sticks, especially in the motion of passing/shooting, the list can go on. from a simulation of the raw motions and physics of a game, hockey's naturally on the lower spectrum of the EA titles. And the "ya but they generate much lower revenues" is completely relevant also.
Just sucks for me, since NHL is the only game video game i play, and i play it a lot.