Quote:
Originally Posted by SebC
I think I'd have to see this in context to truly understand it, but I get that it's moving the content directly, whereas the way it is now is moving "the observer". But to me, moving the observer makes more sense. If you want the stuff in your field of view (real, physical stuff) to shift to the right, you move your head left. If you want your cursor to go right, you move it right. If you want it to go further right, beyond the edge of your window, shouldn't you keep moving right?
I do see an advantage to the "grabby hand" that's in Photoshop and whatnot, as its easy to position the content accurately... but it's also huge annoying for very large content that you have to use it many, many times to get anywhere. For browsing and stuff, middle click + direction with mouse-wheel and scroll bars for finetuning seems like a better way to go.
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The grabby hand is a different though. With the grabby hand, you plunk it down on the content and then move
it and the content follows. It's like dropping a pin on a map, and then moving the map around by pushing/pulling on the pin.
There's no one right way to do it. The most important thing though is to stay logically consistent - if you are logically driving scrollbars and manipulating the viewport, it has to be the other way around, and if you are logically directly sliding sheets of content around, it has to be what we are calling inverted.
The advantage that Apple sees with inverted, of course, is that it keeps the experience between iOS and Mac OS consistent. Both are content, not control, driven interfaces with respect to scrolling.