Quote:
Originally Posted by Hemi-Cuda
see though you just explained my biggest gripe with ME1, it was too easy. even on insanity i never once died with my infiltrator because of frictionless mods and marksman. i had much more fun with the same class in ME2 because i was forced to vary my weapon choice a bit, saving my sniper rifle ammo for the stronger enemies and making sure my headshots counted. i'm not sure how ME1 could have more strategy than ME2 when you never once had to use cover, and the ammo/armor mods you mentioned were the only real ones worth using
ME1 gave the illusion of being a deeper RPG than it was because of a lot of fluff. ME2 simply cut all that away and presented the game as it really was
|
The problem was that ME1 was not hard enough. It would have been extremely easy to make all those items and equipment and stats purposeful by cranking up the difficulty and reducing the amount of items you can scavange and the ridiculous amount of money you make selling things. Make things more scarce, force the player to use what he can scavenge, make money harder to come by, give the enemies greater damage/health, etc. and suddenly all that fluff is more purposeful. I think ME1 was dumbed down a lot for widespread console release as well.
Bioware's old PC RPGs were totally unforgiving. Walk into the wrong situation with the wrong gear and no strategy and it was almost instant death against an enemy far more powerful than you.