Quote:
Originally Posted by SebC
Weapon mods, ammo mods (as inventory items), and armour mods. That's not even getting into the actual gameplay changes. I didn't mind the point system either... having certain points unlock abilities and new branches gave it an element of strategy that ME2 didn't have.
(I missed my frictionless guns, and my medical exoskeletons that allowed me to keep overkill/marksman on at all times.)
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see though you just explained my biggest gripe with ME1, it was too easy. even on insanity i never once died with my infiltrator because of frictionless mods and marksman. i had much more fun with the same class in ME2 because i was forced to vary my weapon choice a bit, saving my sniper rifle ammo for the stronger enemies and making sure my headshots counted. i'm not sure how ME1 could have more strategy than ME2 when you never once had to use cover, and the ammo/armor mods you mentioned were the only real ones worth using
ME1 gave the illusion of being a deeper RPG than it was because of a lot of fluff. ME2 simply cut all that away and presented the game as it really was