View Single Post
Old 02-25-2011, 03:48 PM   #20
MaDMaN_26
Powerplay Quarterback
 
MaDMaN_26's Avatar
 
Join Date: Feb 2007
Location: Calgary
Exp:
Default

I really didn't see why Rift stood apart from Wow... I only played last day of open beta, was a cleric and got to level 8. I took 3 professions which where Exactly the same as wow except I could have three - Herbalism (foraging), skinnning (beast...er or something) and mining. maybe the non gathering professions are less identical but given the materials I gathered I doubt that... I was even collecting cloth and meat I assume for tailoring and cooking professions.

Talent trees, thats similiar - obviously different in the details but the idea is not new really. You used to be able to split your points in wow over 3 tree, they changed that now but pretty much like wow used to be, only you choose from 8 trees. but with only 4 classes instead of 10, its really all the same with a slight twist. Wow learned that balancing 3 trees was tough. so restricted players to one tree. This rift game is going to have soo many under-powered classes and over powered ones it will be ridiculous. plus with each class certain trees will be mandatory do to their power and unbalance. I think end game will be horrible for it. They have made an impossible to balance system.

I just didn't see what made it special. find a quy with a "!" over his head. Go kill 6 of these guys for him or collect 5 of these for him, come back to the guy with a "?" over his head. Repeat. Just do it in a steam-punk/fantasy world with none of the polish wow has.

Ho hum.
__________________
______________________________________________
http://openmedia.ca/switch

Last edited by MaDMaN_26; 02-25-2011 at 03:54 PM.
MaDMaN_26 is offline   Reply With Quote